Inherits: AnimationNode < Resource < Reference < Object
Blends two of three animations additively inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations together additively out of three based on a value in the
[-1.0, 1.0] range.
This node has three inputs:
- The base animation to add to
- A -add animation to blend with when the blend amount is in the
[-1.0, 0.0] range.
- A +add animation to blend with when the blend amount is in the
[0.0, 1.0] range
true, sets the
false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.
doradoro's advice! Getters and Setters will be deprecated! Avoid their use!
Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 2020-03-07 at 01:27:49. It's the English Stable version because it's what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.