AnimationNodeBlend3

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Inherits: AnimationNode < Resource < Reference < Object

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0] range.

This node has three inputs:

  • The base animation
  • A -blend animation to blend with when the blend amount is in the [-1.0, 0.0] range.
  • A +blend animation to blend with when the blend amount is in the [0.0, 1.0] range

Tutorials

Properties

boolsyncfalse

Property Descriptions

Defaultfalse
Setterset_use_sync(value)
Getteris_using_sync()

If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.

doradoro's advice! Getters and Setters will be deprecated! Avoid their use!

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 2020-03-07 at 01:28:17. It's the English Stable version because it's what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.