AudioEffectPhaser

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Inherits: AudioEffect < Resource < Reference < Object

Adds a phaser audio effect to an Audio bus.

Combines the original signal with a copy that is slightly out of phase with the original.

Description

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.

Property Descriptions

Default1.0
Setterset_depth(value)
Getterget_depth()

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.


Default0.7
Setterset_feedback(value)
Getterget_feedback()

Output percent of modified sound. Value can range from 0.1 to 0.9.


Default1600.0
Setterset_range_max_hz(value)
Getterget_range_max_hz()

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.


Default440.0
Setterset_range_min_hz(value)
Getterget_range_min_hz()

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.


Default0.5
Setterset_rate_hz(value)
Getterget_rate_hz()

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

doradoro's advice! Getters and Setters will be deprecated! Avoid their use!

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 2020-03-07 at 01:29:05. It's the English Stable version because it's what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.