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BoneAttachment

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Inherits: Spatial < Node < Object

A node that will attach to a bone.

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Properties

Stringbone_name""

Property Descriptions

Default""
Setterset_bone_name(value)
Getterget_bone_name()

The name of the attached bone.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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