CharFXTransform

Inherits: Reference < Object

Controls how an individual character will be displayed in a RichTextEffect.

Description

By setting various properties on this object, you can control how individual characters will be displayed in a RichTextEffect.

Property Descriptions

  • int absolute_index
Default0
Setterset_absolute_index(value)
Getterget_absolute_index()

The index of the current character (starting from 0). Setting this property won’t affect drawing.


Default0
Setterset_character(value)
Getterget_character()

The Unicode codepoint the character will use. This only affects non-whitespace characters. @GDScript.ord can be useful here. For example, the following will replace all characters with asterisks:

# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
# See the RichTextEffect documentation for details.
char_fx.character = ord("*")

DefaultColor( 0, 0, 0, 1 )
Setterset_color(value)
Getterget_color()

The color the character will be drawn with.


Default0.0
Setterset_elapsed_time(value)
Getterget_elapsed_time()

The time elapsed since the RichTextLabel was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel’s Node.pause_mode is set to Node.PAUSE_MODE_PROCESS.

Note: Time still passes while the RichTextLabel is hidden.


Default{}
Setterset_environment(value)
Getterget_environment()

Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as bool, int or float, they will be converted automatically. Color codes in the form #rrggbb or #rgb will be converted to an opaque Color. String arguments may not contain spaces, even if they’re quoted. If present, quotes will also be present in the final string.

For example, the opening BBCode tag [example foo=hello bar=true baz=42 color=#ffffff] will map to the following Dictionary:

{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}

DefaultVector2( 0, 0 )
Setterset_offset(value)
Getterget_offset()

The position offset the character will be drawn with (in pixels).


  • int relative_index
Default0
Setterset_relative_index(value)
Getterget_relative_index()

The index of the current character (starting from 0). Setting this property won’t affect drawing.


Defaulttrue
Setterset_visibility(value)
Getteris_visible()

If true, the character will be drawn. If false, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their Color to Color(1, 1, 1, 0) instead.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.