ConcavePolygonShape2D

Inherits: Shape2D < Resource < Reference < Object

Concave polygon 2D shape resource for physics.

Description

Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for RigidBody2D nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.

The main difference between a ConvexPolygonShape2D and a ConcavePolygonShape2D is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.

Properties

PoolVector2ArraysegmentsPoolVector2Array(  )

Property Descriptions

DefaultPoolVector2Array(  )
Setterset_segments(value)
Getterget_segments()

The array of points that make up the ConcavePolygonShape2D’s line segments.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.