EditorFeatureProfile

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Inherits: Reference < Object

Methods

Stringget_feature_name ( Feature feature )
boolis_class_disabled ( String class_name ) const
boolis_class_editor_disabled ( String class_name ) const
boolis_class_property_disabled ( String class_name, String property ) const
boolis_feature_disabled ( Feature feature ) const
Errorload_from_file ( String path )
Errorsave_to_file ( String path )
voidset_disable_class ( String class_name, bool disable )
voidset_disable_class_editor ( String class_name, bool disable )
voidset_disable_class_property ( String class_name, String property, bool disable )
voidset_disable_feature ( Feature feature, bool disable )

Enumerations

enum Feature:

  • FEATURE_3D = 0
  • FEATURE_SCRIPT = 1
  • FEATURE_ASSET_LIB = 2
  • FEATURE_SCENE_TREE = 3
  • FEATURE_IMPORT_DOCK = 4
  • FEATURE_NODE_DOCK = 5
  • FEATURE_FILESYSTEM_DOCK = 6
  • FEATURE_MAX = 7 — Represents the size of the Feature enum.

Method Descriptions


  • bool is_class_disabled ( String class_name ) const

  • bool is_class_editor_disabled ( String class_name ) const





  • void set_disable_class ( String class_name, bool disable )

  • void set_disable_class_editor ( String class_name, bool disable )

  • void set_disable_class_property ( String class_name, String property, bool disable )

  • void set_disable_feature ( Feature feature, bool disable )

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 2020-03-07 at 01:31:12. It's the English Stable version because it's what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.