A tab used to edit properties of the selected node.
The editor inspector is by default located on the right-hand side of the editor. It’s used to edit the properties of the selected node. For example, you can select a node such as Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
|void||refresh ( )|
- object_id_selected ( int id )
- property_edited ( String property )
- property_keyed ( String property )
- property_selected ( String property )
- restart_requested ( )
- void refresh ( )