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EditorInspector

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Inherits: ScrollContainer < Container < Control < CanvasItem < Node < Object

A tab used to edit properties of the selected node.

Description

The editor inspector is by default located on the right-hand side of the editor. It’s used to edit the properties of the selected node. For example, you can select a node such as Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.

Properties

boolscroll_horizontal_enabledO: false

Methods

voidrefresh ( )

Signals

  • object_id_selected ( int id )

  • property_edited ( String property )

  • property_keyed ( String property )

  • property_selected ( String property )

  • property_toggled ( String property, bool checked )


  • restart_requested ( )

Method Descriptions

  • void refresh ( )

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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