Generic6DOFJoint

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Inherits: Joint < Spatial < Node < Object

The generic 6-degrees-of-freedom joint can implement a variety of joint types by locking certain axes’ rotation or translation.

Description

The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited.

Properties

floatangular_limit_x/damping1.0
boolangular_limit_x/enabledtrue
floatangular_limit_x/erp0.5
floatangular_limit_x/force_limit0.0
floatangular_limit_x/lower_angle0.0
floatangular_limit_x/restitution0.0
floatangular_limit_x/softness0.5
floatangular_limit_x/upper_angle0.0
floatangular_limit_y/damping1.0
boolangular_limit_y/enabledtrue
floatangular_limit_y/erp0.5
floatangular_limit_y/force_limit0.0
floatangular_limit_y/lower_angle0.0
floatangular_limit_y/restitution0.0
floatangular_limit_y/softness0.5
floatangular_limit_y/upper_angle0.0
floatangular_limit_z/damping1.0
boolangular_limit_z/enabledtrue
floatangular_limit_z/erp0.5
floatangular_limit_z/force_limit0.0
floatangular_limit_z/lower_angle0.0
floatangular_limit_z/restitution0.0
floatangular_limit_z/softness0.5
floatangular_limit_z/upper_angle0.0
boolangular_motor_x/enabledfalse
floatangular_motor_x/force_limit300.0
floatangular_motor_x/target_velocity0.0
boolangular_motor_y/enabledfalse
floatangular_motor_y/force_limit300.0
floatangular_motor_y/target_velocity0.0
boolangular_motor_z/enabledfalse
floatangular_motor_z/force_limit300.0
floatangular_motor_z/target_velocity0.0
floatangular_spring_x/damping0.0
boolangular_spring_x/enabledfalse
floatangular_spring_x/equilibrium_point0.0
floatangular_spring_x/stiffness0.0
floatangular_spring_y/damping0.0
boolangular_spring_y/enabledfalse
floatangular_spring_y/equilibrium_point0.0
floatangular_spring_y/stiffness0.0
floatangular_spring_z/damping0.0
boolangular_spring_z/enabledfalse
floatangular_spring_z/equilibrium_point0.0
floatangular_spring_z/stiffness0.0
floatlinear_limit_x/damping1.0
boollinear_limit_x/enabledtrue
floatlinear_limit_x/lower_distance0.0
floatlinear_limit_x/restitution0.5
floatlinear_limit_x/softness0.7
floatlinear_limit_x/upper_distance0.0
floatlinear_limit_y/damping1.0
boollinear_limit_y/enabledtrue
floatlinear_limit_y/lower_distance0.0
floatlinear_limit_y/restitution0.5
floatlinear_limit_y/softness0.7
floatlinear_limit_y/upper_distance0.0
floatlinear_limit_z/damping1.0
boollinear_limit_z/enabledtrue
floatlinear_limit_z/lower_distance0.0
floatlinear_limit_z/restitution0.5
floatlinear_limit_z/softness0.7
floatlinear_limit_z/upper_distance0.0
boollinear_motor_x/enabledfalse
floatlinear_motor_x/force_limit0.0
floatlinear_motor_x/target_velocity0.0
boollinear_motor_y/enabledfalse
floatlinear_motor_y/force_limit0.0
floatlinear_motor_y/target_velocity0.0
boollinear_motor_z/enabledfalse
floatlinear_motor_z/force_limit0.0
floatlinear_motor_z/target_velocity0.0
floatlinear_spring_x/damping0.01
boollinear_spring_x/enabledfalse
floatlinear_spring_x/equilibrium_point0.0
floatlinear_spring_x/stiffness0.01
floatlinear_spring_y/damping0.01
boollinear_spring_y/enabledfalse
floatlinear_spring_y/equilibrium_point0.0
floatlinear_spring_y/stiffness0.01
floatlinear_spring_z/damping0.01
boollinear_spring_z/enabledfalse
floatlinear_spring_z/equilibrium_point0.0
floatlinear_spring_z/stiffness0.01
intprecision1

Methods

boolget_flag_x ( Flag flag ) const
boolget_flag_y ( Flag flag ) const
boolget_flag_z ( Flag flag ) const
floatget_param_x ( Param param ) const
floatget_param_y ( Param param ) const
floatget_param_z ( Param param ) const
voidset_flag_x ( Flag flag, bool value )
voidset_flag_y ( Flag flag, bool value )
voidset_flag_z ( Flag flag, bool value )
voidset_param_x ( Param param, float value )
voidset_param_y ( Param param, float value )
voidset_param_z ( Param param, float value )

Enumerations

enum Param:

  • PARAM_LINEAR_LOWER_LIMIT = 0 — The minimum difference between the pivot points’ axes.
  • PARAM_LINEAR_UPPER_LIMIT = 1 — The maximum difference between the pivot points’ axes.
  • PARAM_LINEAR_LIMIT_SOFTNESS = 2 — A factor applied to the movement across the axes. The lower, the slower the movement.
  • PARAM_LINEAR_RESTITUTION = 3 — The amount of restitution on the axes’ movement. The lower, the more momentum gets lost.
  • PARAM_LINEAR_DAMPING = 4 — The amount of damping that happens at the linear motion across the axes.
  • PARAM_LINEAR_MOTOR_TARGET_VELOCITY = 5 — The velocity the linear motor will try to reach.
  • PARAM_LINEAR_MOTOR_FORCE_LIMIT = 6 — The maximum force the linear motor will apply while trying to reach the velocity target.
  • PARAM_ANGULAR_LOWER_LIMIT = 10 — The minimum rotation in negative direction to break loose and rotate around the axes.
  • PARAM_ANGULAR_UPPER_LIMIT = 11 — The minimum rotation in positive direction to break loose and rotate around the axes.
  • PARAM_ANGULAR_LIMIT_SOFTNESS = 12 — The speed of all rotations across the axes.
  • PARAM_ANGULAR_DAMPING = 13 — The amount of rotational damping across the axes. The lower, the more dampening occurs.
  • PARAM_ANGULAR_RESTITUTION = 14 — The amount of rotational restitution across the axes. The lower, the more restitution occurs.
  • PARAM_ANGULAR_FORCE_LIMIT = 15 — The maximum amount of force that can occur, when rotating around the axes.
  • PARAM_ANGULAR_ERP = 16 — When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
  • PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = 17 — Target speed for the motor at the axes.
  • PARAM_ANGULAR_MOTOR_FORCE_LIMIT = 18 — Maximum acceleration for the motor at the axes.
  • PARAM_MAX = 22 — Represents the size of the Param enum.

enum Flag:

  • FLAG_ENABLE_LINEAR_LIMIT = 0 — If enabled, linear motion is possible within the given limits.
  • FLAG_ENABLE_ANGULAR_LIMIT = 1 — If enabled, rotational motion is possible within the given limits.
  • FLAG_ENABLE_LINEAR_SPRING = 3
  • FLAG_ENABLE_ANGULAR_SPRING = 2
  • FLAG_ENABLE_MOTOR = 4 — If enabled, there is a rotational motor across these axes.
  • FLAG_ENABLE_LINEAR_MOTOR = 5 — If enabled, there is a linear motor across these axes.
  • FLAG_MAX = 6 — Represents the size of the Flag enum.

Property Descriptions

  • float angular_limit_x/damping
Default1.0
Setterset_param_x(value)
Getterget_param_x()

The amount of rotational damping across the X axis.

The lower, the longer an impulse from one side takes to travel to the other side.


  • bool angular_limit_x/enabled
Defaulttrue
Setterset_flag_x(value)
Getterget_flag_x()

If true, rotation across the X axis is limited.


  • float angular_limit_x/erp
Default0.5
Setterset_param_x(value)
Getterget_param_x()

When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.


  • float angular_limit_x/force_limit
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The maximum amount of force that can occur, when rotating around the X axis.


  • float angular_limit_x/lower_angle
Default0.0

The minimum rotation in negative direction to break loose and rotate around the X axis.


  • float angular_limit_x/restitution
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The amount of rotational restitution across the X axis. The lower, the more restitution occurs.


  • float angular_limit_x/softness
Default0.5
Setterset_param_x(value)
Getterget_param_x()

The speed of all rotations across the X axis.


  • float angular_limit_x/upper_angle
Default0.0

The minimum rotation in positive direction to break loose and rotate around the X axis.


  • float angular_limit_y/damping
Default1.0
Setterset_param_y(value)
Getterget_param_y()

The amount of rotational damping across the Y axis. The lower, the more dampening occurs.


  • bool angular_limit_y/enabled
Defaulttrue
Setterset_flag_y(value)
Getterget_flag_y()

If true, rotation across the Y axis is limited.


  • float angular_limit_y/erp
Default0.5
Setterset_param_y(value)
Getterget_param_y()

When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.


  • float angular_limit_y/force_limit
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The maximum amount of force that can occur, when rotating around the Y axis.


  • float angular_limit_y/lower_angle
Default0.0

The minimum rotation in negative direction to break loose and rotate around the Y axis.


  • float angular_limit_y/restitution
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The amount of rotational restitution across the Y axis. The lower, the more restitution occurs.


  • float angular_limit_y/softness
Default0.5
Setterset_param_y(value)
Getterget_param_y()

The speed of all rotations across the Y axis.


  • float angular_limit_y/upper_angle
Default0.0

The minimum rotation in positive direction to break loose and rotate around the Y axis.


  • float angular_limit_z/damping
Default1.0
Setterset_param_z(value)
Getterget_param_z()

The amount of rotational damping across the Z axis. The lower, the more dampening occurs.


  • bool angular_limit_z/enabled
Defaulttrue
Setterset_flag_z(value)
Getterget_flag_z()

If true, rotation across the Z axis is limited.


  • float angular_limit_z/erp
Default0.5
Setterset_param_z(value)
Getterget_param_z()

When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.


  • float angular_limit_z/force_limit
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The maximum amount of force that can occur, when rotating around the Z axis.


  • float angular_limit_z/lower_angle
Default0.0

The minimum rotation in negative direction to break loose and rotate around the Z axis.


  • float angular_limit_z/restitution
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The amount of rotational restitution across the Z axis. The lower, the more restitution occurs.


  • float angular_limit_z/softness
Default0.5
Setterset_param_z(value)
Getterget_param_z()

The speed of all rotations across the Z axis.


  • float angular_limit_z/upper_angle
Default0.0

The minimum rotation in positive direction to break loose and rotate around the Z axis.


  • bool angular_motor_x/enabled
Defaultfalse
Setterset_flag_x(value)
Getterget_flag_x()

If true, a rotating motor at the X axis is enabled.


  • float angular_motor_x/force_limit
Default300.0
Setterset_param_x(value)
Getterget_param_x()

Maximum acceleration for the motor at the X axis.


  • float angular_motor_x/target_velocity
Default0.0
Setterset_param_x(value)
Getterget_param_x()

Target speed for the motor at the X axis.


  • bool angular_motor_y/enabled
Defaultfalse
Setterset_flag_y(value)
Getterget_flag_y()

If true, a rotating motor at the Y axis is enabled.


  • float angular_motor_y/force_limit
Default300.0
Setterset_param_y(value)
Getterget_param_y()

Maximum acceleration for the motor at the Y axis.


  • float angular_motor_y/target_velocity
Default0.0
Setterset_param_y(value)
Getterget_param_y()

Target speed for the motor at the Y axis.


  • bool angular_motor_z/enabled
Defaultfalse
Setterset_flag_z(value)
Getterget_flag_z()

If true, a rotating motor at the Z axis is enabled.


  • float angular_motor_z/force_limit
Default300.0
Setterset_param_z(value)
Getterget_param_z()

Maximum acceleration for the motor at the Z axis.


  • float angular_motor_z/target_velocity
Default0.0
Setterset_param_z(value)
Getterget_param_z()

Target speed for the motor at the Z axis.


  • float angular_spring_x/damping
Default0.0
Setterset_param_x(value)
Getterget_param_x()

  • bool angular_spring_x/enabled
Defaultfalse
Setterset_flag_x(value)
Getterget_flag_x()

  • float angular_spring_x/equilibrium_point
Default0.0
Setterset_param_x(value)
Getterget_param_x()

  • float angular_spring_x/stiffness
Default0.0
Setterset_param_x(value)
Getterget_param_x()

  • float angular_spring_y/damping
Default0.0
Setterset_param_y(value)
Getterget_param_y()

  • bool angular_spring_y/enabled
Defaultfalse
Setterset_flag_y(value)
Getterget_flag_y()

  • float angular_spring_y/equilibrium_point
Default0.0
Setterset_param_y(value)
Getterget_param_y()

  • float angular_spring_y/stiffness
Default0.0
Setterset_param_y(value)
Getterget_param_y()

  • float angular_spring_z/damping
Default0.0
Setterset_param_z(value)
Getterget_param_z()

  • bool angular_spring_z/enabled
Defaultfalse
Setterset_flag_z(value)
Getterget_flag_z()

  • float angular_spring_z/equilibrium_point
Default0.0
Setterset_param_z(value)
Getterget_param_z()

  • float angular_spring_z/stiffness
Default0.0
Setterset_param_z(value)
Getterget_param_z()

  • float linear_limit_x/damping
Default1.0
Setterset_param_x(value)
Getterget_param_x()

The amount of damping that happens at the X motion.


  • bool linear_limit_x/enabled
Defaulttrue
Setterset_flag_x(value)
Getterget_flag_x()

If true, the linear motion across the X axis is limited.


  • float linear_limit_x/lower_distance
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The minimum difference between the pivot points’ X axis.


  • float linear_limit_x/restitution
Default0.5
Setterset_param_x(value)
Getterget_param_x()

The amount of restitution on the X axis movement. The lower, the more momentum gets lost.


  • float linear_limit_x/softness
Default0.7
Setterset_param_x(value)
Getterget_param_x()

A factor applied to the movement across the X axis. The lower, the slower the movement.


  • float linear_limit_x/upper_distance
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The maximum difference between the pivot points’ X axis.


  • float linear_limit_y/damping
Default1.0
Setterset_param_y(value)
Getterget_param_y()

The amount of damping that happens at the Y motion.


  • bool linear_limit_y/enabled
Defaulttrue
Setterset_flag_y(value)
Getterget_flag_y()

If true, the linear motion across the Y axis is limited.


  • float linear_limit_y/lower_distance
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The minimum difference between the pivot points’ Y axis.


  • float linear_limit_y/restitution
Default0.5
Setterset_param_y(value)
Getterget_param_y()

The amount of restitution on the Y axis movement. The lower, the more momentum gets lost.


  • float linear_limit_y/softness
Default0.7
Setterset_param_y(value)
Getterget_param_y()

A factor applied to the movement across the Y axis. The lower, the slower the movement.


  • float linear_limit_y/upper_distance
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The maximum difference between the pivot points’ Y axis.


  • float linear_limit_z/damping
Default1.0
Setterset_param_z(value)
Getterget_param_z()

The amount of damping that happens at the Z motion.


  • bool linear_limit_z/enabled
Defaulttrue
Setterset_flag_z(value)
Getterget_flag_z()

If true, the linear motion across the Z axis is limited.


  • float linear_limit_z/lower_distance
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The minimum difference between the pivot points’ Z axis.


  • float linear_limit_z/restitution
Default0.5
Setterset_param_z(value)
Getterget_param_z()

The amount of restitution on the Z axis movement. The lower, the more momentum gets lost.


  • float linear_limit_z/softness
Default0.7
Setterset_param_z(value)
Getterget_param_z()

A factor applied to the movement across the Z axis. The lower, the slower the movement.


  • float linear_limit_z/upper_distance
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The maximum difference between the pivot points’ Z axis.


  • bool linear_motor_x/enabled
Defaultfalse
Setterset_flag_x(value)
Getterget_flag_x()

If true, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits.


  • float linear_motor_x/force_limit
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The maximum force the linear motor can apply on the X axis while trying to reach the target velocity.


  • float linear_motor_x/target_velocity
Default0.0
Setterset_param_x(value)
Getterget_param_x()

The speed that the linear motor will attempt to reach on the X axis.


  • bool linear_motor_y/enabled
Defaultfalse
Setterset_flag_y(value)
Getterget_flag_y()

If true, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits.


  • float linear_motor_y/force_limit
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity.


  • float linear_motor_y/target_velocity
Default0.0
Setterset_param_y(value)
Getterget_param_y()

The speed that the linear motor will attempt to reach on the Y axis.


  • bool linear_motor_z/enabled
Defaultfalse
Setterset_flag_z(value)
Getterget_flag_z()

If true, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits.


  • float linear_motor_z/force_limit
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity.


  • float linear_motor_z/target_velocity
Default0.0
Setterset_param_z(value)
Getterget_param_z()

The speed that the linear motor will attempt to reach on the Z axis.


  • float linear_spring_x/damping
Default0.01
Setterset_param_x(value)
Getterget_param_x()

  • bool linear_spring_x/enabled
Defaultfalse
Setterset_flag_x(value)
Getterget_flag_x()

  • float linear_spring_x/equilibrium_point
Default0.0
Setterset_param_x(value)
Getterget_param_x()

  • float linear_spring_x/stiffness
Default0.01
Setterset_param_x(value)
Getterget_param_x()

  • float linear_spring_y/damping
Default0.01
Setterset_param_y(value)
Getterget_param_y()

  • bool linear_spring_y/enabled
Defaultfalse
Setterset_flag_y(value)
Getterget_flag_y()

  • float linear_spring_y/equilibrium_point
Default0.0
Setterset_param_y(value)
Getterget_param_y()

  • float linear_spring_y/stiffness
Default0.01
Setterset_param_y(value)
Getterget_param_y()

  • float linear_spring_z/damping
Default0.01
Setterset_param_z(value)
Getterget_param_z()

  • bool linear_spring_z/enabled
Defaultfalse
Setterset_flag_z(value)
Getterget_flag_z()

  • float linear_spring_z/equilibrium_point
Default0.0
Setterset_param_z(value)
Getterget_param_z()

  • float linear_spring_z/stiffness
Default0.01
Setterset_param_z(value)
Getterget_param_z()

Default1
Setterset_precision(value)
Getterget_precision()

Method Descriptions







  • void set_flag_x ( Flag flag, bool value )

  • void set_flag_y ( Flag flag, bool value )

  • void set_flag_z ( Flag flag, bool value )



doradoro's advice! Getters and Setters will be deprecated! Avoid their use!

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 2020-03-07 at 01:32:21. It's the English Stable version because it's what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.