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InputEventAction

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Inherits: InputEvent < Resource < Reference < Object

Input event type for actions.

Description

Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.

Tutorials

Property Descriptions

Default""
Setterset_action(value)
Getterget_action()

The action’s name. Actions are accessed via this String.


Defaultfalse
Setterset_pressed(value)
Getteris_pressed()

If true, the action’s state is pressed. If false, the action’s state is released.


Default1.0
Setterset_strength(value)
Getterget_strength()

The action’s strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.

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Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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