InputEventMouseMotion

Inherits: InputEventMouse < InputEventWithModifiers < InputEvent < Resource < Reference < Object

Input event type for mouse motion events.

Description

Contains mouse and pen motion information. Supports relative, absolute positions and speed. See Node._input.

Properties

floatpressure0.0
Vector2relativeVector2( 0, 0 )
Vector2speedVector2( 0, 0 )
Vector2tiltVector2( 0, 0 )

Property Descriptions

Default0.0
Setterset_pressure(value)
Getterget_pressure()

Represents the pressure the user puts on the pen. Ranges from 0.0 to 1.0.


DefaultVector2( 0, 0 )
Setterset_relative(value)
Getterget_relative()

The mouse position relative to the previous position (position at the last frame).


DefaultVector2( 0, 0 )
Setterset_speed(value)
Getterget_speed()

The mouse speed in pixels per second.


DefaultVector2( 0, 0 )
Setterset_tilt(value)
Getterget_tilt()

Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0 to 1.0 for both axes.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.