Inherits: Reference < Object
A synchronization mutex (mutual exclusion).
A synchronization mutex (mutual exclusion). This is used to synchronize multiple Threads, and is equivalent to a binary Semaphore. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
Mutex, blocks until it is unlocked by the current owner.
Tries locking this
Mutex, but does not block. Returns @GlobalScope.OK on success, @GlobalScope.ERR_BUSY otherwise.
Mutex, leaving it to other threads.
Doc ID missing
Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.