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Path

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Inherits: Spatial < Node < Object

Contains a Curve3D path for PathFollow nodes to follow.

Description

Can have PathFollow child nodes moving along the Curve3D. See PathFollow for more information on the usage.

Note that the path is considered as relative to the moved nodes (children of PathFollow). As such, the curve should usually start with a zero vector (0, 0, 0).

Properties

Curve3DCurve

Signals

  • curve_changed ( )

Emitted when the Curve changes.

Property Descriptions

Setterset_curve(value)
Getterget_curve()

A Curve3D describing the path.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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