Welcome to the Godot Reference Fork and the Godot Proposals Fork alternatives. Why?

PhysicsMaterial

0 0 vote
Article Rating

Inherits: Resource < Reference < Object

A material for physics properties.

Description

Provides a means of modifying the collision properties of a PhysicsBody.

Property Descriptions

Defaultfalse
Setterset_absorbent(value)
Getteris_absorbent()

Default0.0
Setterset_bounce(value)
Getterget_bounce()

The body’s bounciness. Values range from 0 (no bounce) to 1 (full bounciness).


Default1.0
Setterset_friction(value)
Getterget_friction()

The body’s friction. Values range from 0 (frictionless) to 1 (maximum friction).


Defaultfalse
Setterset_rough(value)
Getteris_rough()

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x