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PhysicsShapeQueryParameters

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Inherits: Reference < Object

Parameters to be sent to a 3D shape physics query.

Description

This class contains the shape and other parameters for 3D intersection/collision queries. See also PhysicsShapeQueryResult.

Properties

boolcollide_with_areasfalse
boolcollide_with_bodiestrue
intcollision_mask2147483647
Arrayexclude[  ]
floatmargin0.0
RIDshape_rid 
TransformTransformTransform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

Methods

voidset_shape ( Resource shape )

Property Descriptions

  • bool collide_with_areas
Defaultfalse
Setterset_collide_with_areas(value)
Getteris_collide_with_areas_enabled()

If true, the query will take Areas into account.


  • bool collide_with_bodies
Defaulttrue
Setterset_collide_with_bodies(value)
Getteris_collide_with_bodies_enabled()

If true, the query will take PhysicsBodys into account.


  • int collision_mask
Default2147483647
Setterset_collision_mask(value)
Getterget_collision_mask()

The physics layer(s) the query will take into account (as a bitmask).


Default[  ]
Setterset_exclude(value)
Getterget_exclude()

The list of objects or object RIDs that will be excluded from collisions.


Default0.0
Setterset_margin(value)
Getterget_margin()

The collision margin for the shape.


Setterset_shape_rid(value)
Getterget_shape_rid()

The queried shape’s RID. See also set_shape.


DefaultTransform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Setterset_transform(value)
Getterget_transform()

The queried shape’s transform matrix.

Method Descriptions

Sets the Shape that will be used for collision/intersection queries.

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Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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