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PlaneMesh

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Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a planar PrimitiveMesh.

Description

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.

Property Descriptions

DefaultVector2( 2, 2 )
Setterset_size(value)
Getterget_size()

Size of the generated plane.


  • int subdivide_depth
Default0
Setterset_subdivide_depth(value)
Getterget_subdivide_depth()

Number of subdivision along the Z axis.


  • int subdivide_width
Default0
Setterset_subdivide_width(value)
Getterget_subdivide_width()

Number of subdivision along the X axis.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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