Inherits: Shape < Resource < Reference < Object

Infinite plane shape for 3D collisions.


An infinite plane shape for 3D collisions. Note that the Plane’s normal matters; anything “below” the plane will collide with it. If the PlaneShape is used in a PhysicsBody, it will cause colliding objects placed “below” it to teleport “above” the plane.


PlanePlanePlane( 0, 1, 0, 0 )

Property Descriptions

DefaultPlane( 0, 1, 0, 0 )

The Plane used by the PlaneShape for collision.

Doc ID missing

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