A pooled Array of Color.


An Array specifically designed to hold Color. Optimized for memory usage, does not fragment the memory.

Note: This type is passed by value and not by reference.


PoolColorArrayPoolColorArray ( Array from )
voidappend ( Color color )
voidappend_array ( PoolColorArray array )
boolempty ( )
intinsert ( int idx, Color color )
voidinvert ( )
voidpush_back ( Color color )
voidremove ( int idx )
voidresize ( int idx )
voidset ( int idx, Color color )
intsize ( )

Method Descriptions

Constructs a new PoolColorArray. Optionally, you can pass in a generic Array that will be converted.

  • void append ( Color color )

Appends an element at the end of the array (alias of push_back).

Appends a PoolColorArray at the end of this array.

Returns true if the array is empty.

Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

  • void invert ( )

Reverses the order of the elements in the array.

  • void push_back ( Color color )

Appends a value to the array.

  • void remove ( int idx )

Removes an element from the array by index.

  • void resize ( int idx )

Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.

Changes the Color at the given index.

Returns the size of the array.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.