SkeletonIK

Inherits: Node < Object

Methods

Skeletonget_parent_skeleton ( ) const
boolis_running ( )
voidstart ( bool one_time=false )
voidstop ( )

Property Descriptions

Default1.0
Setterset_interpolation(value)
Getterget_interpolation()

DefaultVector3( 0, 0, 0 )
Setterset_magnet_position(value)
Getterget_magnet_position()

  • int max_iterations
Default10
Setterset_max_iterations(value)
Getterget_max_iterations()

Default0.01
Setterset_min_distance(value)
Getterget_min_distance()

  • bool override_tip_basis
Defaulttrue
Setterset_override_tip_basis(value)
Getteris_override_tip_basis()

Default""
Setterset_root_bone(value)
Getterget_root_bone()

DefaultTransform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Setterset_target_transform(value)
Getterget_target_transform()

DefaultNodePath("")
Setterset_target_node(value)
Getterget_target_node()

Default""
Setterset_tip_bone(value)
Getterget_tip_bone()

Defaultfalse
Setterset_use_magnet(value)
Getteris_using_magnet()

Method Descriptions



  • void start ( bool one_time=false )

  • void stop ( )

Doc ID missing

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