VisualInstance

Inherits: Spatial < Node < Object

Inherited By: BakedLightmap, GIProbe, GeometryInstance, Light, ReflectionProbe, RootMotionView

Parent of all visual 3D nodes.

Description

The VisualInstance is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance. In general, you should not access the VisualInstance properties directly as they are accessed and managed by the nodes that inherit from VisualInstance. VisualInstance is the node representation of the VisualServer instance.

Properties

intlayers1

Methods

AABBget_aabb ( ) const
RIDget_base ( ) const
RIDget_instance ( ) const
boolget_layer_mask_bit ( int layer ) const
AABBget_transformed_aabb ( ) const
voidset_base ( RID base )
voidset_layer_mask_bit ( int layer, bool enabled )

Property Descriptions

Default1
Setterset_layer_mask(value)
Getterget_layer_mask()

The render layer(s) this VisualInstance is drawn on.

This object will only be visible for Cameras whose cull mask includes the render object this VisualInstance is set to.

Method Descriptions

  • AABB get_aabb ( ) const

Returns the AABB (also known as the bounding box) for this VisualInstance.


  • RID get_base ( ) const

Returns the RID of the resource associated with this VisualInstance. For example, if the Node is a MeshInstance, this will return the RID of the associated Mesh.


  • RID get_instance ( ) const

Returns the RID of this instance. This RID is the same as the RID returned by VisualServer.instance_create. This RID is needed if you want to call VisualServer functions directly on this VisualInstance.


  • bool get_layer_mask_bit ( int layer ) const

Returns true when the specified layer is enabled in layers and false otherwise.


  • AABB get_transformed_aabb ( ) const

Returns the transformed AABB (also known as the bounding box) for this VisualInstance.

Transformed in this case means the AABB plus the position, rotation, and scale of the Spatial’s Transform.


  • void set_base ( RID base )

Sets the resource that is instantiated by this VisualInstance, which changes how the engine handles the VisualInstance under the hood. Equivalent to VisualServer.instance_set_base.


  • void set_layer_mask_bit ( int layer, bool enabled )

Enables a particular layer in layers.

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.