Inherits: VisualShaderNode < Resource < Reference < Object

A Fresnel effect to be used within the visual shader graph.


Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.