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VisualShaderNodeTextureUniform

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Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object

Inherited By: VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniformTriplanar

Enumerations

enum TextureType:

  • TYPE_DATA = 0
  • TYPE_COLOR = 1
  • TYPE_NORMALMAP = 2
  • TYPE_ANISO = 3

enum ColorDefault:

  • COLOR_DEFAULT_WHITE = 0
  • COLOR_DEFAULT_BLACK = 1

Property Descriptions

Default0
Setterset_color_default(value)
Getterget_color_default()

Default0
Setterset_texture_type(value)
Getterget_texture_type()

Doc ID missing

Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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