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World2D

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Inherits: Resource < Reference < Object

Class that has everything pertaining to a 2D world.

Description

Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.

Tutorials

Property Descriptions

Getterget_canvas()

The RID of this world’s canvas resource. Used by the VisualServer for 2D drawing.


Getterget_direct_space_state()

The state of this world’s physics space. This allows arbitrary querying for collision.


Getterget_space()

The RID of this world’s physics space resource. Used by the Physics2DServer for 2D physics, treating it as both a space and an area.

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Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.

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