Inherits: Node < Object
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
WorldEnvironment node is used to configure the default Environment for the scene.
The parameters defined in the
WorldEnvironment can be overridden by an Environment node set on the current Camera. Additionally, only one
WorldEnvironment may be instanced in a given scene at a time.
WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
The Environment resource used by this
WorldEnvironment, defining the default properties.
Doc ID missing
Disclaimer: This page has been automaticaly and directly extracted from the official Godot Docs website, the 1970-01-01 at 00:00:00. It’s the English Stable version because it’s what most Godot users should use. The Copyright owners are Juan Linietsky, Ariel Manzur and the Godot community. CC-BY 3.0. Thanks for your patience and generosity.